Adding Tools
Rules
Support new tools by creating rules that define what happens when targets using that tool are built and setting them within a toolset.
The Copy
rule for copying files is defined in the following snippet. Replacing the calls to rm()
and cp()
with a call to run()
will execute an external tool. Command line arguments can be determined by settings in the toolset, the target, and its dependencies.
local Copy = PatternRule( 'Copy' );
function Copy.build( toolset, target )
rm( target );
cp( target, target:dependency() );
end
return Copy;
Rules also allow for overriding behavior when creating targets, adding dependencies, and what is removed in a clean pass. More details are covered in Rules.
Loading Rules
Rules are usually defined in separate files and loaded using Lua’s require()
function. For example setting the copy rule in a toolset looks like:
local toolset = forge.Toolset();
toolset.Copy = require 'forge.Copy';
The require()
function searches the paths specified in package.path
for Lua scripts that match the module name. Once the matching source is found it is loaded and executed and its return value returned to the calling code.
Set package.path
at the top of the build script if necessary. Generate paths relative to the project root and Forge executable with the root()
and executable()
functions respectively. Preserve Forge’s default search path by prepending the existing value of package.path
if you wish to use the default scripts provided with Forge, overwrite package.path
to replace the built-in scripts with new ones.
Tools often require user-defined settings and may need to auto-detect some configuration such as the location of executables on the local machine etc. To support this rules, default settings, and one-off detection of configuration can be bundled up into a module. See Modules for more details.